Video games and
interactive media are major consumer products as well as increasingly
important parts of our cultural heritage. As the prevalence of, and
subsequent interest in video games increases, providing
intelligent access to them becomes more important. However, traditional
metadata descriptions have considerable limitations in this domain,
which makes access challenging to provide. This course attempts to
address this challenge by providing students with
an opportunity to get practical, hands-on experience in creating,
revising, and maintaining metadata and controlled vocabularies for video
games. Students may also have an opportunity to work on ongoing
research projects and publications.
Restr 16128 A 3 F 130-420 MGH 231 LEE,JIN HA Open 0/ 15 J
METADATA DESIGN
DESCRIPTIONS:
HTTP://ISCHOOL.UW.EDU/COURSES/
SPECIALTOPICS